Security | Threat Detection | Cyberattacks | DevSecOps | Compliance

July 2021

Dogfooding It: How I Used Our Own Vulnerability Validation Technology to Kill 56 Container App Vulnerabilities Without Patching

As every responsible company does, we too scan our containerized applications for vulnerabilities before deploying them in production. In a recent scan, our security team found 56 high and critical vulnerabilities coming from container base-image and open-source components.

Rezilion Wins Globee in the 6th Annual 2021 American Best in Business Awards

Rezilion Named Winner in the 6th Annual 2021 American Best in Business Rezilion announced today that The Globee® Awards, organizers of world’s premier business awards programs and business ranking lists, has named Rezilion Prioritize, a winner in the 6th Annual 2021 American Best in Business Awards. The American Best in Business Awards are open to all organizations with at least one or more offices in the United States of America. All organizations operating in the U.S.A.

Streamlining the SBOM: What You Need to Know for Software Bill of Materials Creation and Maintenance

The Biden administration recently passed an Executive Order in the wake of another string of costly and embarrassing cyber attacks. Executive Order 14028 Improving the Nation’s Cybersecurity includes many new initiatives designed to share cybersecurity intelligence, modernize federal infrastructure, and improve the traceability and integrity of applications that store and process vital information. The last provision, laid out in Sec.

Rezilion Wins Globee in the 13th Annual 2021 Golden Bridge Business and Innovation Awards

Rezilion Receives the Golden Bridge Awards’ Silver Award for Startup of the Year in Security Cloud/SaaS ST. CHARLES, MO; JULY 06, 2021 – Rezilion, a leading autonomous DevSecOps platform, announced today that The Globee® Awards, organizers of world’s premier business awards programs and business ranking lists, has named Rezilion a winner in the 13th Annual 2021 Golden Bridge Business and Innovation Awards.

Security Isn't Just a Hobby for Gaming Companies

Back in the 90s, gaming companies were mainly occupied with physical security and less with cyber threats. With single-player PC games or consoles like Sega, Nintendo, and PS1, the only perceived threat to gaming companies was someone burning CDs or using the notorious modchip that allowed potential customers to use illegal copies of their favorite games. As technology grew more advanced, gaming companies offered their customers a much more robust experience.